Jieru Dong / Research & interaction
Research experiment / 2026 / Quest 3

Monitor.
In space.

CASE STUDY 01 / AXIS XR MONITORING

What if the health of a camera system was something you could see in space, instead of searching through another screen?

Spatial UIXR monitoringDevice identity
Spatial projection / Select a camera
AXIS / 003
Prototype reconstruction
not live telemetry
3 cameras
1 healthy · 2 attention
Select any camera to inspect its status
Original prototype / Quest 3

Spatial overview.
Real interaction.

The overview is the starting point: disconnected and warning cameras appear closer, while healthy devices recede. Spatial depth expresses attention priority; it does not represent the camera’s physical distance.

20-second excerpt from the original Quest recording. Original capture resolution limits fine-text detail. Status values are development examples.

Spatial overview with three cameras at different visual depths
Spatial mode: attention priority expressed through depth and status cues.
List mode of the same camera set
List mode: a conventional representation for counts, filtering and systematic scanning.

My contribution: Unity interface prototyping, hover and selection, diagnostic presentation and camera-data integration. This is a team course project with Axis Communications, rather than a shipped Axis product.

01 / The research problem

From device lists
to spatial attention.

In the headset recording, the same three cameras can be viewed as a conventional list or distributed across the physical environment. One is marked healthy, one warns about temperature, and one has no connection.

The design hypothesis is simple: spatial proximity, depth and visual emphasis may help people notice problematic devices sooner and identify where to inspect them. The interface is a research prototype—not a claim of validated performance.

01 / DISTANCE

Urgency.

Bring cameras needing attention visually closer.

02 / DEPTH

Priority.

Use layers to organize a monitoring scene without crowding it.

03 / SPACE

Hierarchy.

Distinguish priority layout from registered physical camera locations.

02 / Recorded demonstration

Notice. Inspect.
Find.

The uploaded Quest 3 footage shows the Spatial and List modes, an onboarding flow with point-and-pinch input, QR-based camera identification, and a detail view for a camera marked as requiring attention.

01 / Spot

Differentiate healthy, warning and disconnected cameras before opening the diagnostics.

02 / Inspect

Select a device and retrieve concise issue information without reading a full server report.

03 / Locate

Relate the device identifier to a physical camera. The animated route above is conceptual, not a validated collision-aware route.

03 / Evidence & limitations

Honest about what
the interface proves.

The web reconstruction explains the interaction, while the original recording above documents the headset prototype. The overview statuses are development examples and are not live VAPIX readings. Separate camera integration work connects real device telemetry through a Python proxy.

This public case study demonstrates the visualization and interaction concept. It does not establish task-time improvements, camera availability in production, validated indoor navigation, or experimental significance.

Source: Axis XR Monitoring project (ongoing course work). The complete Unity implementation, prototype evolution and research evaluation are maintained separately from this simplified web experience.